{game_entity
	(include "/properties/construction.inc")
	{Extension "flagstaff.mdl"}
	{props "flag" "steel" "captureable"}
	("armor_disable_damage_acc")
	{obstacleID "unbreakable"}
	{Volume "body"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "activate"
		{able {touch}}
	}
	{lodclass "decor_small"}
}